The neutral crown where every newcomer begins. Open halls, open roads, and no quarrel with any kingdom. A PvE haven for trading, learning and meeting people.
Read about AlbionYou wake with nothing.
Every character starts at skill 1 with an empty pack. Skills come slowly, but your hands move faster than they do in Wurm Online, so there is always something to do with them. What you need you will find, borrow or earn in Albion’s streets.
[Server] You wake on Tir Anferth with nothing but your name and your two hands. Skills are learned here, not given.
[Server] The Crown keeps no starter kit waiting for you. What you need, you will find, borrow, or earn in Albion’s own streets.
[Server] Seek the Herald at the Throne Room steps. They won’t hand you a trade, but they’ll show you where one is learned.
Herald: Welcome to Albion. Your pack is empty by design, not neglect. The Crown measures worth by what is learned, not handed. Start with the forge and the workshops, then come find me again.
Four kingdoms. Pick one, once.
Albion is the neutral crown where everyone begins. Northumbria, Mercia and Wessex each answer to their own law and trade in their own goods.
Iron, stone, and a hearth that does not suffer fools. Miners, smiths and masons earn their place at the forge in the cold northern hills.
Read about NorthumbriaSandstone, clay, and a harbour that never quite stops trading. Potters, shipwrights and merchants: bring something to sell.
Read about MerciaDeep woods, honest timber, and a welcome that has to be earned season by season. Carpenters, foresters and hunters feel at home here.
Read about WessexYour first hour
There is no tutorial island. There is a Herald, a road, and a decision.
Wake in the Throne Room
Every new character starts in Albion as a subject of the Crown, with an empty pack and every skill at 1. There is no starter kit, by design.
Speak to the Herald
The Herald in the Throne Room tells you the empty pack is on purpose: work earns tools. He sends you to Steward Wystan at the Cloth Hall on Crown Square, a few minutes on foot.
Borrow your first tool
Wystan wants five branches from around the Cloth Hall. Gather them and he lends you a hatchet.
Walk the Royal Way
See Crown Square, then stand at the north door of the Fish Market on the harbour. About ten minutes on foot, and no danger on the way.
Fell your first logs
Fell young trees in the grove north-east of the Cloth Hall, cut three logs and deliver them. The Mine House lends you a pickaxe.
Read the four banners
Read the four kingdom banners on the south side of the Throne Room, then speak to the Herald again. He tells you to keep the hatchet and the pickaxe.
Choose your kingdom, once
Stay in Albion, or pledge to Northumbria, Mercia or Wessex. Closing the Herald’s window means you stay under Albion. The choice is a single offer, and changing your mind later is meant to be hard.
“The land does not care which banner you choose. It only asks that you work it.”
How hard is hard?
Compared with Wurm Online and the median of 46 public Wurm Unlimited servers we surveyed, Tir Anferth is one of the slowest places to level and one of the quickest to act.
Skill gain
Lower is slower. Log scale.
Action speed
Higher is faster. Log scale.
Median taken from public server listings in October 2026. The full comparison, server by server.
Find us in the launcher
Hard mode, up to 20 players at a time. There is no address to type: the world appears in the Wurm Unlimited server list whenever it is up.
Step into the World.
- Open Wurm Unlimited from your Steam library.
- Choose Multiplayer, then the Internet list.
- Select Tir Anferth, join, and create your character.
- You arrive in Albion. Speak to the Herald, he will guide the way.
Not in the list? The world may be resting for maintenance. Check the server status below.